![]() And a bunch of other miscellaneous stuff!.At least somewhat extensible collision pipeline, with example custom voxel collidable.Efficient scene-wide ray and sweep queries.Extremely low cost sleep states for resting bodies.Linear and angular continuous collision detection.Spheres, capsules, boxes, triangles, cylinders, and convex hulls.Demos.sln references all relevant projects. NET desktop development workload installed. To build the source, you'll need a recent version of Visual Studio with the. The physics engine heavily uses types, so to get good performance, you'll need a compiler which can consume those types (like RyuJIT). There is also an OpenGL version of the demos for other platforms that you can run from the command line in the repository root using dotnet run -project Demos.GL/Demos.csproj -c Release. NET 6 and should work on any supported platform. The BepuPhysics and BepuUtilities libraries target. This is the repo for the bepuphysics v2 library, a complete rewrite of the C# 3d rigid body physics engine BEPUphysics v1.
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